Index of /~pisith/references

[ICO]NameLast modifiedSizeDescription

[DIR]Parent Directory  -  
[   ]Artist-Directable Real Time Rain Rendering in City Environments_GDC06.pdf01-Jul-2008 17:48 3.1M 
[   ]Artist-Directable Real Time Rain Rendering in City Environments_SI3D06.pdf01-Jul-2008 17:44 118K 
[   ]Artist-Directable Real Time Rain Rendering in City Environments_SIGGRAPH06.pdf05-Jul-2007 14:17 1.9M 
[   ]A spectral-particle hybrid method for rendering falling snow.pdf01-Jul-2008 16:39 1.6M 
[   ]Fast Color-Space decomposition based Environment Matting.pdf24-Oct-2007 15:53 13M 
[   ]Photorealistic Rendering of Rain Streaks.pdf15-Jul-2007 07:42 4.4M 
[   ]RTS water droplets on glass windows.pdf21-Aug-2007 23:53 812K 
[   ]Rain_WhitePaper_Nvidia.pdf05-Mar-2008 23:21 320K 
[   ]Rendering Falling Rain and Snow.pdf01-Jul-2008 16:59 63K 
[   ]UberFlow A GPU-Based Particle Engine.pdf29-May-2008 02:13 3.0M 
[   ]optical remote sensing of rainfall microstructures.pdf30-May-2003 19:22 6.3M 
[   ]particle system.pdf11-Jul-2007 10:47 136K 
[   ]rain using Delta3D article editor.pdf29-Jun-2007 02:54 349K 
[   ]realistic real time rain rendering.pdf25-Jun-2008 11:59 748K 
[   ]realistic real time rain rendering_old.pdf07-Jul-2007 22:07 1.3M 
[   ]the Delta3D open source game engine Project in VR.pdf08-Jul-2007 17:44 606K 

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