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## javax.sound.sampled
Class AudioFormat.Encoding

    java.lang.Object
      javax.sound.sampled.AudioFormat.Encoding

Enclosing class:
  AudioFormat

    public static class AudioFormat.Encoding

extends Object

The `Encoding` class names the specific type of data representation used for an audio stream. The encoding includes aspects of the sound format other than the number of channels, sample rate, sample size, frame rate, frame size, and byte order.

One ubiquitous type of audio encoding is pulse-code modulation (PCM), which is simply a linear (proportional) representation of the sound waveform. With PCM, the number stored in each sample is proportional to the instantaneous amplitude of the sound pressure at that point in time. The numbers are frequently signed or unsigned integers. Besides PCM, other encodings include mu-law and a-law, which are nonlinear mappings of the sound amplitude that are often used for recording speech.

You can use a predefined encoding by referring to one of the static objects created by this class, such as PCM_SIGNED or PCM_UNSIGNED. Service providers can create new encodings, such as compressed audio formats or floating-point PCM samples, and make these available through the ``AudioSystem`` class.

The `Encoding` class is static, so that all `AudioFormat` objects that have the same encoding will refer to the same object (rather than different instances of the same class). This allows matches to be made by checking that two format's encodings are equal.

Since:
  1.3
See Also:
  `AudioFormat`, `FormatConversionProvider`

Field Summary
`static AudioFormat.Encoding` | `ALAW` Specifies a-law encoded data.
`static AudioFormat.Encoding` | `PCM_SIGNED` Specifies signed, linear PCM data.
`static AudioFormat.Encoding` | `PCM_UNSIGNED` Specifies unsigned, linear PCM data.
`static AudioFormat.Encoding` | `ULAW` Specifies u-law encoded data.

Constructor Summary
`AudioFormat.Encoding(String name)` Constructs a new encoding.

Method Summary
`boolean` | `equals(Object obj)` Finalizes the equals method
`int` | `hashCode()` Finalizes the hashCode method
`String` | `toString()` Provides the `String` representation of the encoding.

Methods inherited from class java.lang.Object
`clone, finalize, getClass, notify, notifyAll, wait, wait, wait`

Field Detail

### PCM_SIGNED

    public static final AudioFormat.Encoding PCM_SIGNED

  Specifies signed, linear PCM data.

### PCM_UNSIGNED

    public static final AudioFormat.Encoding PCM_UNSIGNED

  Specifies unsigned, linear PCM data.

### ULAW

    public static final AudioFormat.Encoding ULAW

  Specifies u-law encoded data.

### ALAW

    public static final AudioFormat.Encoding ALAW

  Specifies a-law encoded data.

Constructor Detail

### AudioFormat.Encoding

    public AudioFormat.Encoding(String name)

  Constructs a new encoding.

  Parameters:
    `name` - the name of the new type of encoding

Method Detail

### equals

    public final boolean equals(Object obj)

  Finalizes the equals method

  Overrides:
    `equals` in class `Object`
  Parameters:
    `obj` - the reference object with which to compare.
  Returns:
    `true` if this object is the same as the obj argument; `false` otherwise.
  See Also:
    `Object.hashCode()`, `Hashtable`

### hashCode

    public final int hashCode()

  Finalizes the hashCode method

  Overrides:
    `hashCode` in class `Object`
  Returns:
    a hash code value for this object.
  See Also:
    `Object.equals(java.lang.Object)`, `Hashtable`

### toString

    public final String toString()

  Provides the `String` representation of the encoding. This `String` is the same name that was passed to the constructor. For the predefined encodings, the name is similar to the encoding's variable (field) name. For example, `PCM_SIGNED.toString()` returns the name "pcm_signed".

  Overrides:
    `toString` in class `Object`
  Returns:
    the encoding name

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

Copyright 2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.