#include <graphicsim.h>

using namespace std;

int main(){

// Open new blank screen
  initCanvas("My first program");

  // Here we write code for drawings, animations and other stuff
  
  // Let's put delay here
 // usleep(2000000);  // Go to sleep for 2 seconds... ZZzzz :)
 // Note these are *MICRO* seconds
 
 // Instead of usleep(), lets use cin so that we can wait till ENTER button is hit
 cin.get();

  // When we finish our program, we close the window
  closeCanvas();
 
  // Normal termination
  return 0;
}
