let fun sew3(x,y,z) = sew(sew(x,y),z) fun unturn(x) = turn(turn(turn(x))) val p = unturn(a) val q = unturn(b) in sew(sew(turn(sew3(a,p,a)),unturn(sew3(a,p,a))),sew(turn(sew3(b,q,b)),unturn(sew3(b,q,b)))) end