| 
JavaTM 2 Platform Standard Ed. 5.0  | 
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| Packages that use java.awt | |
|---|---|
| java.applet | Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context. | 
| java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images. | 
| java.awt.dnd | Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI. | 
| java.awt.event | Provides interfaces and classes for dealing with different types of events fired by AWT components. | 
| java.awt.font | Provides classes and interface relating to fonts. | 
| java.awt.geom | Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry. | 
| java.awt.im | Provides classes and interfaces for the input method framework. | 
| java.awt.im.spi | Provides interfaces that enable the development of input methods that can be used with any Java runtime environment. | 
| java.awt.image | Provides classes for creating and modifying images. | 
| java.awt.image.renderable | Provides classes and interfaces for producing rendering-independent images. | 
| java.awt.print | Provides classes and interfaces for a general printing API. | 
| java.beans | Contains classes related to developing beans -- components based on the JavaBeansTM architecture. | 
| java.beans.beancontext | Provides classes and interfaces relating to bean context. | 
| javax.accessibility | Defines a contract between user-interface components and an assistive technology that provides access to those components. | 
| javax.imageio | The main package of the Java Image I/O API. | 
| javax.print | Provides the principal classes and interfaces for the JavaTM Print Service API. | 
| javax.swing | Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms. | 
| javax.swing.border | Provides classes and interface for drawing specialized borders around a Swing component. | 
| javax.swing.colorchooser | Contains classes and interfaces used by the JColorChooser
component.  | 
| javax.swing.event | Provides for events fired by Swing components. | 
| javax.swing.plaf | Provides one interface and many abstract classes that Swing uses to provide its pluggable look-and-feel capabilities. | 
| javax.swing.plaf.basic | Provides user interface objects built according to the Basic look and feel. | 
| javax.swing.plaf.metal | Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel. | 
| javax.swing.plaf.multi | Provides user interface objects that combine two or more look and feels. | 
| javax.swing.plaf.synth | Synth is a skinnable look and feel in which all painting is delegated. | 
| javax.swing.table | Provides classes and interfaces for dealing with
javax.swing.JTable.  | 
| javax.swing.text | Provides classes and interfaces that deal with editable and noneditable text components. | 
| javax.swing.text.html | Provides the class HTMLEditorKit and supporting classes
for creating HTML text editors.  | 
| javax.swing.tree | Provides classes and interfaces for dealing with
javax.swing.JTree.  | 
| Classes in java.awt used by java.applet | |
|---|---|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for accessibility.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for accessibility.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.  | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
Panel
Panel is the simplest container class. | 
|
| Panel.AccessibleAWTPanel
 This class implements accessibility support for the Panel class. | 
|
| Classes in java.awt used by java.awt | |
|---|---|
| Adjustable
 The interface for objects which have an adjustable numeric value contained within a bounded range of values.  | 
|
| AlphaComposite
 The AlphaComposite class implements basic alpha 
 compositing rules for combining source and destination colors
 to achieve blending and transparency effects with graphics and
 images. | 
|
| AWTEvent
 The root event class for all AWT events.  | 
|
| AWTException
 Signals that an Absract Window Toolkit exception has occurred.  | 
|
| AWTKeyStroke
 An AWTKeyStroke represents a key action on the
 keyboard, or equivalent input device. | 
|
| BufferCapabilities
 Capabilities and properties of buffers.  | 
|
| BufferCapabilities.FlipContents
 A type-safe enumeration of the possible back buffer contents after page-flipping  | 
|
| Button
 This class creates a labeled button.  | 
|
| Canvas
 A Canvas component represents a blank rectangular 
 area of the screen onto which the application can draw or from 
 which the application can trap input events from the user. | 
|
| Checkbox
 A check box is a graphical component that can be in either an "on" ( true) or "off" (false) state. | 
|
| CheckboxGroup
 The CheckboxGroup class is used to group together 
 a set of Checkbox buttons. | 
|
| CheckboxMenuItem
 This class represents a check box that can be included in a menu.  | 
|
| Choice
 The Choice class presents a pop-up menu of choices. | 
|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for accessibility.  | 
|
| ComponentOrientation
 The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.  | 
|
| Composite
 The Composite interface, along with 
 CompositeContext, defines the methods to compose a draw
 primitive with the underlying graphics area. | 
|
| CompositeContext
 The CompositeContext interface defines the encapsulated
 and optimized environment for a compositing operation. | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for accessibility.  | 
|
| ContainerOrderFocusTraversalPolicy
 A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.  | 
|
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor.  | 
|
| Dialog
 A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| DisplayMode
 The DisplayMode class encapsulates the bit depth, height,
 width, and refresh rate of a GraphicsDevice. | 
|
| Event
 NOTE: The Event class is obsolete and is 
 available only for backwards compatilibility. | 
|
EventQueue
EventQueue is a platform-independent class
 that queues events, both from the underlying peer classes
 and from trusted application classes. | 
|
| FileDialog
 The FileDialog class displays a dialog window
 from which the user can select a file. | 
|
| FocusTraversalPolicy
 A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.  | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| FontFormatException
 Thrown by method createFont in the Font class to indicate 
 that the specified font is bad. | 
|
| FontMetrics
 The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
|
| Frame
 A Frame is a top-level window with a title and a border. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Graphics2D
 This Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
|
| GraphicsConfigTemplate
 The GraphicsConfigTemplate class is used to obtain a valid
 GraphicsConfiguration. | 
|
| GraphicsConfiguration
 The GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
|
| GraphicsDevice
 The GraphicsDevice class describes the graphics devices
 that might be available in a particular graphics environment. | 
|
| GraphicsEnvironment
 The GraphicsEnvironment class describes the collection
 of GraphicsDevice objects and Font objects
 available to a Java(tm) application on a particular platform. | 
|
| GridBagConstraints
 The GridBagConstraints class specifies constraints 
 for components that are laid out using the 
 GridBagLayout class. | 
|
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.  | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| ImageCapabilities
 Capabilities and properties of images.  | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| ItemSelectable
 The interface for objects which contain a set of items for which zero or more can be selected.  | 
|
| JobAttributes
 A set of attributes which control a print job.  | 
|
| JobAttributes.DefaultSelectionType
 A type-safe enumeration of possible default selection states.  | 
|
| JobAttributes.DestinationType
 A type-safe enumeration of possible job destinations.  | 
|
| JobAttributes.DialogType
 A type-safe enumeration of possible dialogs to display to the user.  | 
|
| JobAttributes.MultipleDocumentHandlingType
 A type-safe enumeration of possible multiple copy handling states.  | 
|
| JobAttributes.SidesType
 A type-safe enumeration of possible multi-page impositions.  | 
|
| KeyboardFocusManager
 The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.  | 
|
| KeyEventDispatcher
 A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.  | 
|
| KeyEventPostProcessor
 A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.  | 
|
| Label
 A Label object is a component for placing text in a
 container. | 
|
| LayoutManager
 Defines the interface for classes that know how to lay out Containers. | 
|
| LayoutManager2
 Defines an interface for classes that know how to layout Containers based on a layout constraints object.  | 
|
| List
 The List component presents the user with a
 scrolling list of text items. | 
|
| Menu
 A Menu object is a pull-down menu component
 that is deployed from a menu bar. | 
|
| Menu.AccessibleAWTMenu
 Inner class of Menu used to provide default support for accessibility.  | 
|
| MenuBar
 The MenuBar class encapsulates the platform's
 concept of a menu bar bound to a frame. | 
|
| MenuComponent
 The abstract class MenuComponent is the superclass 
 of all menu-related components. | 
|
| MenuComponent.AccessibleAWTMenuComponent
 Inner class of MenuComponent used to provide
 default support for accessibility. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
| MenuItem
 All items in a menu must belong to the class MenuItem, or one of its subclasses. | 
|
| MenuItem.AccessibleAWTMenuItem
 Inner class of MenuItem used to provide default support for accessibility.  | 
|
| MenuShortcut
 The MenuShortcutclass represents a keyboard accelerator 
 for a MenuItem. | 
|
| PageAttributes
 A set of attributes which control the output of a printed page.  | 
|
| PageAttributes.ColorType
 A type-safe enumeration of possible color states.  | 
|
| PageAttributes.MediaType
 A type-safe enumeration of possible paper sizes.  | 
|
| PageAttributes.OrientationRequestedType
 A type-safe enumeration of possible orientations.  | 
|
| PageAttributes.OriginType
 A type-safe enumeration of possible origins.  | 
|
| PageAttributes.PrintQualityType
 A type-safe enumeration of possible print qualities.  | 
|
| Paint
 This Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
|
| PaintContext
 The PaintContext interface defines the encapsulated 
 and optimized environment to generate color patterns in device 
 space for fill or stroke operations on a 
 Graphics2D. | 
|
Panel
Panel is the simplest container class. | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| PointerInfo
 A class that describes the pointer position.  | 
|
| Polygon
 The Polygon class encapsulates a description of a 
 closed, two-dimensional region within a coordinate space. | 
|
| PopupMenu
 A class that implements a menu which can be dynamically popped up at a specified position within a component.  | 
|
| PrintJob
 An abstract class which initiates and executes a print job.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| RenderingHints
 The RenderingHints class contains rendering hints that can
 be used by the Graphics2D class, and classes that
 implement BufferedImageOp and
 Raster. | 
|
| RenderingHints.Key
 Defines the base type of all keys used to control various aspects of the rendering and imaging pipelines.  | 
|
| Scrollbar
 The Scrollbar class embodies a scroll bar, a
 familiar user-interface object. | 
|
| ScrollPane
 A container class which implements automatic horizontal and/or vertical scrolling for a single child component.  | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Stroke
 The Stroke interface allows a 
 Graphics2D object to obtain a Shape that is the 
 decorated outline, or stylistic representation of the outline, 
 of the specified Shape. | 
|
| SystemColor
 A class to encapsulate symbolic colors representing the color of native GUI objects on a system.  | 
|
| TextArea
 A TextArea object is a multi-line region
 that displays text. | 
|
| TextComponent
 The TextComponent class is the superclass of 
 any component that allows the editing of some text. | 
|
| TextComponent.AccessibleAWTTextComponent
 This class implements accessibility support for the TextComponent class. | 
|
| TextField
 A TextField object is a text component
 that allows for the editing of a single line of text. | 
|
| Toolkit
 This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.  | 
|
| Transparency
 The Transparency interface defines the common transparency
 modes for implementing classes. | 
|
| Window
 A Window object is a top-level window with no borders and no
 menubar. | 
|
| Window.AccessibleAWTWindow
 This class implements accessibility support for the Window class. | 
|
| Classes in java.awt used by java.awt.dnd | |
|---|---|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor.  | 
|
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.  | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Classes in java.awt used by java.awt.event | |
|---|---|
| ActiveEvent
 An interface for events that know how to dispatch themselves.  | 
|
| Adjustable
 The interface for objects which have an adjustable numeric value contained within a bounded range of values.  | 
|
| AWTEvent
 The root event class for all AWT events.  | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| ItemSelectable
 The interface for objects which contain a set of items for which zero or more can be selected.  | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Window
 A Window object is a top-level window with no borders and no
 menubar. | 
|
| Classes in java.awt used by java.awt.font | |
|---|---|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| Graphics2D
 This Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Classes in java.awt used by java.awt.geom | |
|---|---|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Classes in java.awt used by java.awt.im | |
|---|---|
| AWTEvent
 The root event class for all AWT events.  | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by java.awt.im.spi | |
|---|---|
| AWTEvent
 The root event class for all AWT events.  | 
|
| AWTException
 Signals that an Absract Window Toolkit exception has occurred.  | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Window
 A Window object is a top-level window with no borders and no
 menubar. | 
|
| Classes in java.awt used by java.awt.image | |
|---|---|
| BufferCapabilities
 Capabilities and properties of buffers.  | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Graphics2D
 This Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
|
| GraphicsConfiguration
 The GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| ImageCapabilities
 Capabilities and properties of images.  | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| RenderingHints
 The RenderingHints class contains rendering hints that can
 be used by the Graphics2D class, and classes that
 implement BufferedImageOp and
 Raster. | 
|
| Transparency
 The Transparency interface defines the common transparency
 modes for implementing classes. | 
|
| Classes in java.awt used by java.awt.image.renderable | |
|---|---|
| RenderingHints
 The RenderingHints class contains rendering hints that can
 be used by the Graphics2D class, and classes that
 implement BufferedImageOp and
 Raster. | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Classes in java.awt used by java.awt.print | |
|---|---|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.  | 
|
| Classes in java.awt used by java.beans | |
|---|---|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by java.beans.beancontext | |
|---|---|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Classes in java.awt used by javax.accessibility | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| FontMetrics
 The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
|
| IllegalComponentStateException
 Signals that an AWT component is not in an appropriate state for the requested operation.  | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by javax.imageio | |
|---|---|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by javax.print | |
|---|---|
| GraphicsConfiguration
 The GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
|
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.  | 
|
| Classes in java.awt used by javax.swing | |
|---|---|
| Adjustable
 The interface for objects which have an adjustable numeric value contained within a bounded range of values.  | 
|
| AWTKeyStroke
 An AWTKeyStroke represents a key action on the
 keyboard, or equivalent input device. | 
|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for accessibility.  | 
|
| ComponentOrientation
 The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for accessibility.  | 
|
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor.  | 
|
| DefaultKeyboardFocusManager
 The default KeyboardFocusManager for AWT applications.  | 
|
| Dialog
 A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.  | 
|
| Dialog.AccessibleAWTDialog
 This class implements accessibility support for the Dialog class. | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| FocusTraversalPolicy
 A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.  | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| FontMetrics
 The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
|
| Frame
 A Frame is a top-level window with a title and a border. | 
|
| Frame.AccessibleAWTFrame
 This class implements accessibility support for the Frame class. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| GraphicsConfiguration
 The GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
|
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.  | 
|
| IllegalComponentStateException
 Signals that an AWT component is not in an appropriate state for the requested operation.  | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| ItemSelectable
 The interface for objects which contain a set of items for which zero or more can be selected.  | 
|
| KeyboardFocusManager
 The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.  | 
|
| KeyEventDispatcher
 A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.  | 
|
| KeyEventPostProcessor
 A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.  | 
|
| LayoutManager
 Defines the interface for classes that know how to lay out Containers. | 
|
| LayoutManager2
 Defines an interface for classes that know how to layout Containers based on a layout constraints object.  | 
|
| MediaTracker
 The MediaTracker class is a utility class to track 
 the status of a number of media objects. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
Panel
Panel is the simplest container class. | 
|
| Panel.AccessibleAWTPanel
 This class implements accessibility support for the Panel class. | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Window
 A Window object is a top-level window with no borders and no
 menubar. | 
|
| Window.AccessibleAWTWindow
 This class implements accessibility support for the Window class. | 
|
| Classes in java.awt used by javax.swing.border | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by javax.swing.colorchooser | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
| Classes in java.awt used by javax.swing.event | |
|---|---|
| AWTEvent
 The root event class for all AWT events.  | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Classes in java.awt used by javax.swing.plaf | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| Paint
 This Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Transparency
 The Transparency interface defines the common transparency
 modes for implementing classes. | 
|
| Classes in java.awt used by javax.swing.plaf.basic | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| FontMetrics
 The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| GridBagConstraints
 The GridBagConstraints class specifies constraints 
 for components that are laid out using the 
 GridBagLayout class. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| ItemSelectable
 The interface for objects which contain a set of items for which zero or more can be selected.  | 
|
| LayoutManager
 Defines the interface for classes that know how to lay out Containers. | 
|
| LayoutManager2
 Defines an interface for classes that know how to layout Containers based on a layout constraints object.  | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Window
 A Window object is a top-level window with no borders and no
 menubar. | 
|
| Classes in java.awt used by javax.swing.plaf.metal | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| ItemSelectable
 The interface for objects which contain a set of items for which zero or more can be selected.  | 
|
| LayoutManager
 Defines the interface for classes that know how to lay out Containers. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by javax.swing.plaf.multi | |
|---|---|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by javax.swing.plaf.synth | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| FontMetrics
 The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by javax.swing.table | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for accessibility.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for accessibility.  | 
|
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| FontMetrics
 The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Classes in java.awt used by javax.swing.text | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for accessibility.  | 
|
| ComponentOrientation
 The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for accessibility.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| FontMetrics
 The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Insets
 An Insets object is a representation of the borders 
 of a container. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
| Point
 A point representing a location in (x, y) coordinate space, specified in integer precision.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Classes in java.awt used by javax.swing.text.html | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor.  | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| Image
 The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
| Shape
 The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
|
| Classes in java.awt used by javax.swing.tree | |
|---|---|
| Color
 The Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
|
| Component
 A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.  | 
|
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.  | 
|
| Dimension
 The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
|
| Font
 The Font class represents fonts, which are used to
 render text in a visible way. | 
|
| Graphics
 The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
|
| MenuContainer
 The super class of all menu related containers.  | 
|
| Rectangle
 A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
|
  | 
JavaTM 2 Platform Standard Ed. 5.0  | 
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Copyright 2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.