Image based Animation




Abstract

Animation has evolved over the years -- from the early days of 2D animation to the present technology of using GPU-based shader programs for providing complex, photorealistic lighting. One thing has however remained constant -- a geometrical model has been considered essential in computer animation. In this paper, we propose an alternative.
An image-based framework is presented for creating arbitrary motions of an object using only captured images of the object; no geometry of the object or the environment is provided by the user. Photorealism is an immediate side effect as a consequence. Specifically we pre-process a set of images of a static object under a set of carefully chosen lighting configurations. Now given an arbitrary environment in the form of images again, and any arbitrary three-dimensional path that the object is desired to move, our algorithm creates a motion sequence of the object realistically composited in the new environment, namely, image based animation.


Results (videos)

All videos are encoded using libavcodec (ISO standard MPEG4 - DivX, XVID compatible). Get the latest DivX codec here.




An illustration of our technique




Axe


Spaceship


Mini Cooper


Leaf



Paper

Image based Animation (Under review)
Biswarup Choudhury and Sharat Chandran



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