An Efficient Central Path Algorithm for Virtual Navigation

Abstract

We give an efficient, scalable, and simple algorithm for computation of a central path for navigation in closed virtual environments. The algorithm requires less pre-processing and produces paths of high visual fidelity. The algorithm enables computing paths at multiple resolutions. The algorithm is based on a distance from boundary field computed on a hierarchical subdivision of the free space inside the closed 3D object. We also present a progressive version of our algorithm based on a local search strategy thus giving navigable paths in a localized region of interest.

Publication
In Proceedings of Computer Graphics International, pp. 188-195, 2004.

Result Images

Exploring Flythrough
Exploring the Ogre Model
Flytrhough View
Exploring the Heart Model
Flytrhough View
Paths in Complex Topology
GUI Examples

Result Videos


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