Fast EMG-data Driven Skinning

Abstract

Virtual characters are being modeled and animated with increasing accuracy and photorealism in current games and virtual reality simulations. However, the detailed modeling of dynamic skin deformations due to movement of the muscles during articulation is still prohibitively expensive for real-time simulations. We present in this paper a fast data-driven approach for modeling such deformations. We demonstrate the method on the muscles of the upper leg during a gait cycle. A muscle map, created from a 3D muscle model, is applied as a simple deformation map to deform the skin surface as per the underlying muscle geometry. Electromyography (EMG) signals recorded from a gait cycle are then used to dynamically vary the weights in the deformation map during animation thus producing the dynamic skin deformations. The whole operation is done on the GPU to make it very fast and suitable for real-time simulations.

Publication
Journal of Computer Animation and Virtual Worlds (CASA 2009 Papers), 20(2-3), pp. 153-161, June 2009

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