Global Illumination for Point Based Models

Abstract

Massive point data sets representing meticulous details of various heritage sites and statues are now becoming available due to recent advances in multi-view stereo techniques. Photorealistic rendering of such point sets has not yet, however, matched their polygonal counterparts with respect to the interactivity of applications as well as the quality of light simulations. In these papers, we present a framework global illumination for point based models that involve the design of new data structures and GPU based implementations that enable us to further the state of the art by demonstrating diffuse and specular reflections, refractions, shadows and caustic effects on massive, complex point models at interactive frame rates.

Publication
In the Visual Computer, Volume 27 Issue 12, 2011

Other related papers:

  1. Real time ray tracing of point-based models,
    Sriram Kashyap, Rhushabh Gorardia, Parag Chaudhuri and Sharat Chandran,
    Proceedings of the 2009 symposium on Interactive 3D graphics and games (I3D '09).
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  3. Implicit Surface Octrees For Ray Tracing Point Models,
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    Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing (ICVGIP 2010), pages 227-234, Chennai, India, 2010. (Honourable Mention).

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