2D RocketLeague Clone
I developed this game, along with a teammate as a submission to DevCom GameDev Hackathon.
Although we tried our best, to implement separating axis collision detection, the collision is still a bit clunky.
As of now, it is a offline 2Player PvP, but it shouldn't be hard to add more players to the mix, which has been left as an
excercise to the viewer ;)
Selerity Rendering Engine
This was my SOC project. I implemented lights, specular and diffused lighting, shadows and cascaded shadow maps for directional
lights, into the game engine.