Parag Chaudhuri
Parag Chaudhuri
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physics-based animation
Remeshing‐free Graph‐based Finite Element Method for Fracture Simulation
Fracture produces new mesh fragments that introduce additional degrees of freedom in the system dynamics. Existing finite element …
Avirup Mandal
,
Parag Chaudhuri
,
Subhasis Chaudhuri
PDF
Project
Simulating Fracture in Anisotropic Materials Containing Impurities
Fracture simulation of real-world materials is an exceptionally challenging problem due to complex material properties like anisotropic …
Avirup Mandal
,
Parag Chaudhuri
,
Subhasis Chaudhuri
PDF
Project
Video
Interactive Physics-Based Virtual Sculpting with Haptic Feedback
Sculpting is an art form that relies on both the visual and tactile senses. A faithful simulation of sculpting, therefore, requires …
Avirup Mandal
,
Parag Chaudhuri
,
Subhasis Chaudhuri
PDF
Project
Remeshing-Free Graph-Based Finite Element Method for Ductile and Brittle Fracture
This paper presents a remeshing-free, graph-based finite element method (FEM) for simulating ductile and brittle fracture. Since …
Avirup Mandal
,
Parag Chaudhuri
,
Subhasis Chaudhuri
PDF
Project
Video
Physics-based Animation of Fluids and Deformable Solids
Physics-based animation uses ideas from applied and basic physics to computationally model the simulation of natural phenomena and characters. We look at fluid flow and how it interacts with solids. We model how it seeps into those solids and wets them.
Physics-based Character Animation
Bio-mechanical modelling of musculature and computational models of movement, help us create characters that can respond to external stimuli naturally.
Physics-based Garment Simulation
We create a virtual garment simulator that allows us to dress virtual humans. We further develop intuitive interfaces to design the garment from 2D patterns, and drape it on the virtual character using a sketch based interface.
Sketch-based Interfaces for Physics-based Animation
Here we devise sketch-based interfaces to control and create physics-based animation. This frees the animators from having to adjust non-intuitive parameters to get they animation they desire.
Real-time Simulation of Human Musculature
We present a reduced model based on position based dynamics for real-time simulation of human musculature. We demonstrate our methods …
Neeladrishekhar Kanjilal
,
Parag Chaudhuri
PDF
Cite
Project
Video
Narrow Band Pressure Computation for Eulerian Fluid Simulation
An Eulerian fluid simulation for incompressible fluids spends a lot of time in enforcing incompressibility by solving a large …
Aditya Prakash
,
Parag Chaudhuri
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Project
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